PRIMITIVE GAMEMODE
The early game experience in Rust is often overshadowed by players rushing to acquire high-tech weaponry. But what if the primitive era could last forever? Enter the Primitive Gamemode, transporting players to a future where advanced technology is a thing of the past, and survival hinges on mastering basic tools.

Key Changes in the Primitive Gamemode:
Allowed Weapons:
- Melee
- Bow, Compound Bow, Crossbow, Mini Crossbow
- Speargun
- Eoka
- Beancan Grenade, Molotov
- Flashlight Attachment
- Shields
Restricted Armor:
- Removed Facemask
- Removed Metal Chest Plate
Resources Changes:
- Less Sulfur Nodes Spawn (50%)
- Increased Tech Tree Tax (2x)
Loot Changes:
- Jackhammer & Chainsaw (loot only)
- New travelling vendor trades
Raiding Changes:
- Removed All Rockets & C4
- Removed MLRS
Building Changes:
- Removed Metal Building Grade
- Removed Armored Building Grade
- Removed Armored Doors
- Removed C4, Rockets & Explosive ammo
World Modifications:
- Removed Monuments (Oil Rig, Missile Silo, Excavator, Underwater Labs)
- Removed Underground Train System
- Removed Scientist NPCs (vendors remain)
- Disabled Patrol Heli Event
- Disabled Cargo Ship Event
- Disabled Bradley APC
- Increased Wild Horse Spawns (2x)
Travel Changes:
- Removed Helicopters (Minicopter, Scrap Transport Helicopter, Attack Helicopter)
SIEGE WEAPONS
Introducing 4 new vehicles: the siege weapons!

Designed for early game raiding, these craftable siege weapons offer a strategic advantage in your conquests. From catapults to battering rams, these additions will enhance your raiding arsenal.
48 HOUR FLASH SALE!
To celebrate the Primitive update, enjoy a 50% off flash sale on Rust and all Steam DLCs for the next 48 hours. Treat yourself or a friend to the ultimate Rust experience on Steam now!Image: https://files.facepunch.com/paddy/20250128/rust_primupdate_teaser_armourset_01.jpg